The Faceless Ones-An Eberron Campaign
== Created Using Wizards of the Coast D&D Character Builder ==
Lore, level 5
Spell Source Option: Wild Magic
Experimental Prototype (+2 to Endurance)
FINAL ABILITY SCORES
STR 13, CON 12, DEX 15, INT 10, WIS 8, CHA 19
STARTING ABILITY SCORES
STR 11, CON 10, DEX 14, INT 10, WIS 8, CHA 18
AC: 17 Fort: 15 Ref: 16 Will: 21
HP: 44 Surges: 7 Surge Value: 11
Arcana +9, Dungeoneering +6, Endurance +14, History +7
Acrobatics +4, Athletics +3, Bluff +6, Diplomacy +6, Heal +1, Insight +1, Intimidate +8, Nature +1, Perception +1, Religion +2, Stealth +4, Streetwise +6, Thievery +4
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Chaosmade Utility: Seed of Chaos
Warforged Racial Power: Warforged Resolve
Sorcerer Attack 1: Chaos Bolt
Sorcerer Attack 1: Energy Strobe
Sorcerer Attack 1: Mists of Disarray
Sorcerer Attack 1: Chromatic Orb
Sorcerer Utility 2: Spatial Trip
Sorcerer Attack 3: Ice Dragon’s Teeth
Sorcerer Attack 5: Sun’s Illumination
Level 1: Mark of Passage
Level 2: Implement Expertise (Staff)
Level 4: Unarmored Agility
Robe of Contingency Cloth Armor (Basic Clothing) +1 x1
Staff of the Traveler +1 x1
Amulet of Protection +2 x1
== End ==
“Who am I? What is my destiny? Who is my creator and what is his or her plan for me?”
These are the questions that drive the Warforged known as Lore. Four years ago he was “born” – a group of adventurers exploring the ruins of the city of Eston in the Mournland (formerly the great kingdom of Cyre) stumbled upon a strange tower. When exploring the tower, they found a strange and elaborate container that looked like a coffin with a rounded glass cover. Inside was a Warforged. Intrigued by the find, Bonvare, the group’s leader and artificer, deciphered enough about the container to trigger it – it was then that Lore opened his eyes for the first time. He had no memory of his creation, nor could he explain why his ghulra (the unique rune in the forehead of all Warforged) was in the shape of a Dragonmark – specifically the Mark of Passage. The only thing he knew was that his name was Lore and that he was born to look for something. What that thing was, he could not say, just that he had a burning sense that it was of the utmost importance.
Some in the group argued that they should kill Lore and strip him for his components, but Bonvare took pity on the confused and frightened creature and spared his life. That act of compassion saved the group in the short run, but would ultimately lead to their doom.
As they were leaving the Mournland, the group was attacked by an overwhelming numbers of vile creatures. It was then that Lore’s powers sprang to life – blasts of sorcerous energy leapt from his hands, destroying the attackers and saving the group. As a token of their gratitude, they invited Lore to join their adventuring group. Lore accepted, and adventured with the group for several years, under the sponsorship of a prominent university in the kingdom of Aundair.
Unfortunately one cannot bear the Mark of Passage without attracting an undue amount of attention. Agents from House Orien wanted to know why a Warforged would be bearing their symbol. House Cannith was also interested in Lore – after all, all Warforged were created by their house, and the implications of creating a Warforged with the mark of another house could have serious political ramifications. Also, given that he was found in the ruins of their homeland of Cyre, doesn’t that technically make him and his power theirs to own (or at least control) again? Perhaps it was one of these Houses who sent the squad of assassins to ambush Lore’s group when they were exploring the continent of Xen’drik. Perhaps it was some other interested party – the dragons of Argonnessen, interested in acquiring the mysterious Warforged who bore a Dragonmark and studying his role in the Prophecy; or perhaps Lore’s true maker come back to claim what was his (or hers?). Regardless, his whole group of friends were slaughtered, and Lore barely escaped with his life.
Realizing he could not return to Aundair, Lore fled to the city of Sharn, hoping to find employment with one of the universities there. He has come to realize that if he doesn’t investigate the truth of his origins, he will never be truly safe. He also hopes to further master and understand his abilities – the chaotic nature of his magic means he never really knows what to truly expect when he casts a spell. His magic is innate within him and he feels a sense of destiny each time he uses it.
Lore wears a colored scarf around his forehead now, which people mistakenly assume is a fashion statement. In reality, he is hiding his Dragonmark. He is quiet and somewhat awkward. He secretly longs to have a sense of family again, but is also terrified that he will only put them in danger with his presence. He does not fear the dangers of Xen’drik and other strange lands – in fact, he believes that perhaps the secret of his origin might lie within one of the ancient ruins of some far distant city.